This Week In Veloren 16 This week, we make a call for testers! We also take a look at some of the work that contributors have been doing. We have updates from @Zesterer, @Slipped, @imbris, @Desttinghim and @Algorhythm. Thank you to this week’s contributors, @Zesterer, @imbris… Continue Reading →
This Week In Veloren 15 Lots of great art this week! In programming, we take a look at the ever-approaching 0.2 milestone and its tasks. Thank’s to @Pfau for carrying this blog with his art section! It includes great content from greats, including @Yurimomo and @Slipped. Enjo… Continue Reading →
This Week In Veloren 14 This week, we take a look at the new asset storage system and the current state of the 0.2.0 milestone. Lots of neat art this week as well! Thanks to this week’s contributors to the main repo, @Pfau, @AngelOnFira, @imbris, @robojumper, and @Yeedo! Prog… Continue Reading →
This Week In Veloren 13 This week, we have content written by many different contributors! The topics include character animation, GitLab CI, asset loading, and FPS issues. This week’s blog was edited by @AngelOnFira and has sections by @Slipped and @imbris. As always, the ar… Continue Reading →
This Week In Veloren 12 This week, there was a ton of progress on the engine. In this blog, we take a look at how 0.2 is coming, as well as what certain programmers have worked on. We have a large section about networking written by @Zesterer, and a new coding challenge! This… Continue Reading →
This Week In Veloren 11 We saw a large influx of users on the Veloren Discord this week! We also take a look at the current 0.2 milestone, and what’s required to reach it. We also introduce the Veloren Coding Challenge and take a look at the newly found networking issues. Thi… Continue Reading →
This Week In Veloren 10 Lots of UI concepts this week. Also, a big change to the GitLab repo, and the start of a programming manual for Veloren. This week’s blog was edited by @AngelOnFira, with the art section curated by the one and only @Pfau! Programming A pretty big chang… Continue Reading →
This Week In Veloren 9 Big news this week, we’ve finally heard from Wollay! In other news, lots of info on the world sim system. No art section this week, but we’ll return next week with a full blog! The blog this week was edited by @AngelOnFira, with a section on world sim … Continue Reading →
This Week In Veloren 8 This week has only the art section curated by @Pfau. I (@AngelOnFira) just got back from a trip, and I’m still getting back into the swing of things. Expect a much large dev blog next week! 🙂 Art Char Selection Window: Right now… Continue Reading →
This Week In Veloren 7 This week, we’ve seen a few different contributors getting tasks completed. There is also more discussion about networking and character animation. This week’s blog was written by @AngelOnFira, with the art section curated by @Pfau. Programming @imbris… Continue Reading →