HyperRogue 10.4 After an extremely long series of patch/preview versions (10.3a to 10.3v), it is time to release HyperRogue 10.4! While there are no new lands (they are planned for the next version), this release lets you get more out of the existing lands by changing… Continue Reading →
HyperRogue 10.3: more lands, more geometry! HyperRogue version 10.3 is released on Steam and itch.io! This big update continues the geometry experiment theme of HyperRogue 10.2, and also includes four new lands (two of which are included in the main game and two of which are for special geometri… Continue Reading →
HyperRogue 10.2: More Geometry Experiments! While this update probably does not add much for the “normal” players (except some minor bugfixes), it greatly extends the possibilities of experimenting with various geometries and tilings. HyperRogue started with the “hyperbolic soccerball” tiling; f… Continue Reading →
HyperRogue 10.1: four new lands! HyperRogue version 10.1 is released on Steam and itch.io! It includes four new lands, and many gameplay, user interface, and graphical improvements. The volcanic activity in the Volcanic Wasteland is extremely unstable. Lava is too hot to walk on… Continue Reading →
Losing is fun This is a response to Christopher Walker’s post Implicit vs. Explicit Failure for Educators and Game Designers. The post makes a distinction between two types of failure: explicit (“you have lost”) and implicit (“you have not succeeded yet”), and argu… Continue Reading →
Sources of HyperRogue, part V This is the fifth post in the series, describing new lands in versions 9.x. We will start with the three lands added in 9.0, all of which have a significant Norse theme. If you are learning about hyperbolic geometry from popular mathematical sources… Continue Reading →
HyperRogue 10.0 is released! HyperRogue version 10.0c is released! You can download the packages for Windows and OSX, and source that compiles on Linux. You can also buy HyperRogue on Steam for typical Steam features such as automatic updates, online leaderboards and achiev… Continue Reading →
Programming language rant Brian Bucklew, the developer of Caves of Qud (highest rated turn-based tactics game on Steam) and Sproggiwood (a casual roguelike very good both for beginners and for experts), has recently been involved in an external C++ project, and has tweeted a lo… Continue Reading →
HyperRogue 9.4 is now available freely! HyperRogue version 9.4c is released freely! You can download the Windows executable with source that compiles on Linux, the OSX package, the source, the Android version, or play the online version. Compared to the previous free release of HyperR… Continue Reading →
HyperRogue 9.4: bulls everywhere HyperRogue 9.4 is released on Steam and itch.io! (Android, iOS, and the online version will come later.) You can find safety in some places in the Prairie, but if you want treasures, they can be found only on the other side of a giant herd of bu… Continue Reading →