libGDX Jam June 2024

With our 29th collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube.

Castle Game Engine: Android tab in editor preferences, important deserialization fix, Cocos2d rotated frames in sprite sheets, doc outlining ObjFpc and Delphi differences, creating new projects on command-line

As we work towards releasing Castle Game Engine 7.0-alpha.3, we have a bunch of unrelated but important improvements around various engine pieces. Hopefully everyone will find in this list something to enjoy 🙂 Our editor has a new page in preferences to configure “Android SDK location” and “Java location”. You can configure these common settings …

Castle Game Engine: Example talking with OpenAI (ChatGPT) assistant using Castle Game Engine (from desktop or Android)

I was playing with OpenAI “assistants” lately. Assistant acts like a ChatGPT with which you can talk, but adjusted personally to you — you can instruct the assistant to answer your questions using your guidelines, possibly using a database of your uploaded files and other information. For example, I can instruct assistant to “Call the …