Castle Game Engine: Slides and example from Delphi Day 2025 presentation and after-thoughts (Afterwarp, shadow maps, BGFX and deferred rendering) I’m traveling back home after enjoying Delphi Day 2025 in Piacenza. I think I’ve made a nice presentation about the engine features. Slides are available here and one new (simple and fun 🙂 ) example is part of the engine now: examples/physics/physics_throw_chickens. During the talk, I also showed a number of existing projects, including platformer, … Continue reading ➤ Continue Reading →
Tournament 2025 The widelands dev-team is proud to announce a new tournament. The next release is just behind the door and it is a good tradition to celebrate this with a tournament. The most prominent new feature is trading amongst players, so get your b… Continue Reading →
Wasted 0.7.0 is finally here! Let’s see what’s new! After many months of struggl….ehmm.. work, I am happy to showcase the new release! Hello Everybody! Wasted 0.7.0 is finally here after 4 months of hard work! Let’s see what’s new! You can watch the Live stream of the new release here: https://video.h… Continue Reading →
Unciv: 4.16.17 4.16.17 Increased font size so it looks less blurry on large screens ‘connect road’ works when railroads don’t exist in the ruleset ‘connect road’ acknowledges availability uniques on road/railroad Simplified requirements for adding a new demand By Emp… Continue Reading →
A new convention to look forward to: GodotFest – Save the Date! We’re excited to announce a new annual, independent convention centered around Godot: GodotFest! What does this mean? It means we’ll now have another annual Godot event to look forward to! GodotCon, will still be organized by the Godot Foundation in 20… Continue Reading →
Libre Arts: Weekly recap — 15 June 2025 Week highlights: new release of Audacity and Kdenlive, new features in GIMP, Inkscape, and Ardour. GIMP Jehan created a tag for GIMP 3.1.2 in the desktop files, so the first unstable release in the 3.1 series is likely coming soon. This wi… Continue Reading →
Unciv: 4.16.16 4.16.16 By metablaster: update missing world screen image annotation Table and colors for diplomatic relations between human players in diplomacy screen. Fix automated units not auto upgrading when enabled Fix broken translations By RobLoach: Allow … Continue Reading →
libGDX Jam June 2025 With our 33rd collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Restricting hg.hedgewars.org We were having a lot of issues with excessive AI bot traffic. This isn’t really unique to us, the entire internet has been struggling with this, and it hits small projects particularly hard. We tried range bans at first of the worst offenders (Huawei… Continue Reading →