Thrive: Progress Update 6/14/2025 Progress continues at a sedate pace as our full-time developer takes their well-deserved vacation from Thrive. More work from voluntary contributors has been uploaded to our GitHub, with some continued pending balancing tweaks and polishing. Some further discussion on preliminary concepts for future stages, as well as the completion of the… Read More → Continue Reading →
Castle Game Engine: Shaders! Large new documentation how to use shaders with Castle Game Engine, and new “shader libraries” (for now: to convert worldeye space comfortably), and new SetEffects methods We’ve done a number of improvements to our shaders support, and it starts with one big thing: We have a new documentation how to use shaders with Castle Game Engine. Recommended reading! This documentation shows the most recommended way to use shaders in Castle Game Engine, combining simplicity with power: It starts with up-to-date explanation … Continue reading ➤ Continue Reading →
These weeks in Veloren 248 Let’s hop back on the blog-wagon, loaded up with fixes, kits, and seasonal fun. Hopefully not too much luggage for catching the i18n train. – horblegorble, TWiV Contributor Contributor work Thanks to everyone who contributed to veloren these last weeks… Continue Reading →
Unciv: 4.16.15 4.16.15 Fixed Gold being translated in trade offer with peace treaty By metablaster: Improved diagram colors in global politics Fix crash for automated Fighter units Fix automated long range units not heading to enemy city modding: Show status page f… Continue Reading →
Fheroes2: version 1.1.9 Add the ability to set owner color for capturable objects in the Editor Add the Black Cat and Barrel objects Update rendering of spells in battles and fix several rendering issues Improve performance for the Editor and language support Bundle several … Continue Reading →
Linux and Windows ioquake3 Builds Updated Linux and Windows builds for ioquake3 have been updated to new versions on our downloads page and our itch page if you prefer downloading there. We’ll make a new post when our Mac builds are updated. If you run into any issues with these builds, please check out our Player’s Guide and discuss them on […] Continue Reading →
Libre Arts: Weekly recap — 8 June 2025 Week highlights: new release of RawTherapee, new features in GIMP, and new apps for screenshot annotation and film photography. The X11Libre drama It’s hard to avoid this topic. In a nutshell: Enrico Weigelt started contributing to xserve… Continue Reading →
Castle Game Engine: Game controllers (gamepads, joysticks) – new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025 We’re proud to present a completely new comfortable API to handle game controllers (which includes gamepads, joysticks and similar devices). Everything is documented, with links to examples, in the dedicated manual page about game controllers. Highlights of the new support: You receive information about pressing / releasing gamepad buttons by overriding and methods. Usually you … Continue reading ➤ Continue Reading →
Unciv: 4.16.14 4.16.14 Mod checking: Catch unexpected validation exceptions Add uniques to remove tile resources and improvements – By RobLoach Upon Ending Golden Age unique – By PLynx01 Fix Civilopedia when opened for a religion-free ruleset without a loaded game – … Continue Reading →
Thrive: Progress Update 6/7/2025 Progress on feature implementation is slower this week as our lead programmer enjoys their vacation. However, discussions and balancing work needed as we approach 1.0 has kicked off. Great balancing work on GitHub, coordinated by wonderful volunteers and our game design team, has began to polish some aspects of Thrive, which will continue … Read More → Continue Reading →