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jMonkeyEngine: jMonkeyEngine 3.9.0-alpha4

What’s Changed

VarType: javadoc by @capdevon in #2519
Refactor: AbstractShadowFilter reduce object allocations by @capdevon in #2516
Feat: EmitterMeshFaceShape – enhance particle emission uniformity by @capdevon in #2503
Support for switching platform…

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Dev Planet in Engine | 2025-08-17 | Comment

Thrive: Devblog #48: Planet Achievements

Have you ever wanted to customize an alien planet? Do you yearn for the glory of making a microbial lifeform unlock an achievement? Does reading about balancing force you to the edge of your seat? If you answered yes to any of the above, then look no further: Thrive 0.8.3 is here!

As always the update is available for free with…

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Games Planet in Simulation | 2025-08-16 | Comment

Submissions open for Godot 2025 showreel

Showcase your Godot Engine 2025 creations! We invite you to submit videos featuring your published or in-progress games or tools so we can make the Godot 2025 Showreel.
Our annual showreels are informative and celebratory showcases, to highlight the wi…

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Dev Planet in Engine | 2025-08-15 | Comment

Unciv: 4.17.14

4.17.14
Fixed map editor tile click not displaying tile stats
Ranged strength comparison for unique units correctly translated
By SeventhM:

Fix Ruin rewards with multiple triggerables only giving the first effect
Add in Target Unit check for uniques w…

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Games Planet in 4x, Mobile, Strategy | 2025-08-15 | Comment

Breaking Changes: ioquake3 Switching to CMake; Makefile Deprecated

Here’s the quick summary: Thanks to Tim Angus, ioquake3 now supports CMake! If you want to compile from source for Windows, macOS, or Linux, and you’re already familiar with CMake you can try it out now. We will update our documentation as we can. If you just wanna play ioquake3 and not compile anything: You’re […]

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Dev Planet in Engine, FPS | 2025-08-12 | Comment

Unciv: 4.17.13

4.17.13
By EmperorPinguin:

AI: build more workers
AI: Better settler automation

Fix combat conditionals not working correctly – By SeventhM

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Games Planet in 4x, Mobile, Strategy | 2025-08-11 | Comment

Libre Arts: Weekly recap — 10 August 2025

Week highlights: new releases of RapidRaw, Gradia, Friction, and Handbrake; new features in GIMP.

GIMP

Recent changes are mainly various under-the-hood improvements and fixes. CmykStudent also restored support for HRZ Slow Scan Television …

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Dev Planet in Art, Tools | 2025-08-10 | Comment

Luanti 5.13.0 released!

Introduction

68 Pull Requests merged
49 Issues resolved
134 Commits

This release is a little smaller than usual due to the previously-mentioned schedule shift, but 5.13.0 still has quite a few new things for develo…

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Games Planet in Engine, FPS, Voxel | 2025-08-10 | Comment

20 years of ioquake3

On August 25th, 2005 the initial commits were made using svn to icculus.org for the earliest version of ioquake3 based on the Quake 3 source code id software generously released for free to the public under the terms of the GPL version 2 license. As of today, August 9th 2025, the project has reached over […]

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Dev Planet in Engine, FPS | 2025-08-09 | Comment

Thrive: Progress Update 8/09/2025

Next week sees the release of a new version of Thrive, which will hopefully prove to be a rather enjoyable update to our community. As has been so with other releases, there is a 0.8.3 release candidate available for players to download and play. We would appreciate any and all feedback on several features – balancing has received some…

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Games Planet in Simulation | 2025-08-09 | Comment

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