Introducing the new Godot Forum We are finally unveiling the new Godot forum which replaces our Q&A platform while unlocking many new features. Continue Reading →
Release candidate: Godot 4.2.1 RC 1 Godot 4.2 was released one week ago, and as is customary with feature updates, we have a late harvest of regression fixes to offer! Continue Reading →
October-November 2023 monthly update Introduction Another double monthly update. Turns out moving to a new house is a voracious time eater… (who knew?). Here is what I still managed to get done when I was not busy emptying one house, filling another one, trying to give/trash as much… Continue Reading →
VCMI 1.4.0 released VCMI 1.4.0 releasedAnother major release just came out. As promised, this time we focused on multiplayer and quality-of-life features that make VCMI more accessible to new players and well as HoMM veterans. It’s not only about fixing bugs, but also cle… Continue Reading →
VCMI 1.4.0 released Another major release just came out. As promised, this time we focused on multiplayer and quality-of-life features that make VCMI more accessible to new players and well as HoMM veterans. It’s not only about fixing bugs, but also cleaning up some unint… Continue Reading →
Unciv: 4.9.6 4.9.6 Connect roads automation – By willjallen Fix not getting unique unit from tile based free unit trigger – By SeventhM By Ouaz: Fix Carthage civilopedia article Add ‘UI tips’ civilopedia article Continue Reading →
Godot Foundation Update 2023 This year has marked significant milestones for the Godot Foundation, and it’s all thanks to the incredible support from our community. Continue Reading →
Minetest 5.8.0 released! Introduction Minetest 5.8.0 has been released with improved onboarding, a new Settings GUI, improved Android controls, and a lot more. You can download Minetest from our website. Also, check out the full changelog. Table of Contents Minetest n… Continue Reading →
Unciv: 4.9.5: Fix failing tests (#10660) 4.9.5 Start turn with unit selected Add trigger from building improvements and trigger conditional for building improvements – By SeventhM Preparation for multiple required uniques per ruleset object – By dHannasch Fixed trading with city-state throug… Continue Reading →