OpenRA: Playtest 20230801

As summer is in full swing, we are excited to kick off the playtest series for the upcoming OpenRA release! This time around, it is all about spring cleaning: squashing bugs, implementing minor requested features, and preparing for larger reworks. But fear not! We still have a bunch of cool stuff lined up just for you! Without further ado, here are some notable changes you can expect in Playtest 20230801:

Castle Game Engine: Incoming: new animated 3D enemy for our fps_game example

As part of Castle Game Engine 7.0, we want to create a new behavior that will be a highly-customizable component that can perform typical enemy intelligence (moving, attacking) in 3D games. More details in about our plans here. Today, presenting work-in-progress by Alya Vaneskehyan (a 3D graphic artist from Cat-astrophe Games studio) on a new …