Endless Sky: Unstable release 0.10.3 The newest version of Endless Sky, v0.10.3, is now live on both Steam and Github. The full list of changes is available in the changelog. Continue Reading →
Castle Game Engine: Catch me at ITDevCon 2023 in Rome giving 2 presentations about Castle Game Engine Lately I feel like a rockstar, traveling all across the Europe, singing about Castle Game Engine in every venue I can find 🙂 Here’s another opportunity to listen about Castle Game Engine and catch me in person: I will give 2 talks about our engine at ITDevCon, Delphi conference in Rome, 26-27th October 2023. I … Continue reading ➤ Continue Reading →
Introducing the Staging Branch Hello everyone!We have recently changed our merge policy on pull requests in order to hopefully help them move a little quicker through our testing process. Untested PR’s may sometimes get into the master branch and we may be testing unstable code her… Continue Reading →
OpenRA: Playtest 20230927 Two months went by, and bam! Another playtest! Notable changes include: Added the ability to vote to kick players Fixed a crash on specific 32-bit Windows machines Fixed AI not reacting to its units being shelled … Continue Reading →
Unciv: 4.8.8 4.8.8 performance: Faster ruleset validation Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: AI Open Borders Offer fix Fix Nuke Notification Fix City construction context menu changing Puppets – By… Continue Reading →
GearHead: v0.957: More Bug Fixes This version fixes sound effects for the Linux and Mac builds, which I didn't even realize were broken, and which is especially embarrassing considering that I use Linux myself. Also: the map will not… Continue Reading →
GZDoom 4.11.0 Notice: The survey is currently OPEN. GZDoom 4.11.0 contains survey code. You may OPT IN or OPT OUT when starting this software.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher Windows 64-bit Linux 64-b… Continue Reading →
Maintenance release: Godot 3.5.3 It’s been way too long since our previous 3.5 maintenance release! This new Godot 3.5.3 fixes a number of important issues and adjusts to changing platform requirements. Continue Reading →
Castle Game Engine: Using Delphi “welcome page” to show your README.md, also docs updates, also coming soon: new navigation components and Delphi + Linux I’m back from the Polish conference Zlot ProgramistĂłw Delphi with lots of positive feedback and energy. This energy will result in something tangible in CGE — I decided to work on a new Delphi platform (Delphi + Linux) immediately, and already made good progress in delphi-linux branch! From more Delphi-specific news: we now support Delphi … Continue reading ➤ Continue Reading →
Wesnoth: Wesnoth 1.17.21 The newest release of the development series, Wesnoth 1.17.21, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sourc… Continue Reading →