VCMI 1.2.0 released VCMI 1.2.0 releasedBiggest update yet!VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug … Continue Reading →
VCMI 1.2.0 released Biggest update yet! VCMI project is gaining momentum recently. Thanks to extraordinary activity of developers and supporting community we are able to present you the biggest release yet, containing tons of new features as well as bug fixes. This time w… Continue Reading →
Dev snapshot: Godot 3.6 beta 1 It’s time to start testing the next feature release of Godot 3, packed with over 500 fixes and enhancements which don’t require any compatibility breaking changes! Continue Reading →
Unciv: 4.6.1 4.6.1 All game object images shown in text! ‘Display’ options subcatagorized – kudos @Ouaz By WhoIsJohannes: highlight suitable city-founding tiles Show replay after 50 turns Charts improvements By SomeTroglodyte: Fix startBias regional assignments … Continue Reading →
Fheroes2: version 1.0.3 Improve AI behavior on Adventure Map: better fog discovery and object prioritization Fix multiple rendering issues and improve overall rendering on Adventure Map Fix various issues in logic during battles such as Mirror Image or Teleport spell usage A… Continue Reading →
Unciv: 4.6.0 4.6.0 Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc! Resolved crash screen copy error UI: Better wrapping for long construction item names in city streen Modding: Added conditional to filter by nation t… Continue Reading →
Adding a New Game Type to XonStat After much discussion, testing, and bugfixing the mayhem and team mayhem modes authored by Dr. Jaska are now merged into Xonotic’s master branch. These new modes are billed as being like clan arena but without rounds. You spawn with all weapons … Continue Reading →
Castle Game Engine: Physics layers – configure what collides with what I’m proud to announce new feature that enhances our physics: physics layers. The idea is really simple: you can spread your objects () into multiple layers, and then configure which layer can collide with which. This way you can make certain things ignore other things. For example, maybe enemy_bullets should not hit other enemies or … Continue reading ➤ Continue Reading →
Libre Arts: Weekly recap — 9 April 2023 This is a shorter-than-usual recap. Week highlights: OpenShot 3.1.0 released, GIMP and Krita get new features, Jabier Arraiza is leaving Inkscape. GIMP Several nice little patches are making their way to future GIMP 3.0. Now when you try t… Continue Reading →
Unciv: 4.5.17 4.5.17 Battle table bonuses according to tile to attack from AI cannot buy tiles not contiguous to city By SomeTroglodyte: Notifications can be hidden “Random Nations” fixes Victory screen reorg/cleanup MapEditor ‘pinch zoom’ painting fix By WhoIsJoh… Continue Reading →