Libre Arts: Weekly recap — 27 July 2025 Week highlights: new releases of Shotcut and Qtractor, Blender teams starts working on an iPad port. Flameshot 13 release candidates The Flameshot team started making release candidates for the upcoming v13 of this screen capture and annot… Continue Reading →
Castle Game Engine: More scenes are shadow casters for shadow volumes out-of-the-box, because of the auto-detection of 2-manifold scenes (Yes, it’s a 3rd news about Castle Game Engine in 3 days. More to come — we have a backlog of things to announce! Brace yourselves 🙂 ) We introduced an algorithm to detect 2-manifold scenes better, meaning that all scenes that are really 2-manifold (even if not all shapes inside are 2-manifold) are automatically … Continue reading ➤ Continue Reading →
Wesnoth: Wesnoth 1.19.14 The newest release of the new development series, Wesnoth 1.19.14, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The s… Continue Reading →
Castle Game Engine: Register for the upcoming Pascal Conference in Germany (Early Bird price until 31.07) I will be at the Pascal Conference 2025 in Germany, in September this year. And you can be there too 🙂 The schedule has been announced on the conference site. A number of great people, influential in both FPC and Delphi development, will be giving talks, so this is going to be very interesting. I … Continue reading ➤ Continue Reading →
Thrive: Progress Update 7/26/2025 This week’s devbuild is less dense than usual, but a solid amount of work has occurred behind the scenes. The framework towards achievements is being established, though we are waiting on some graphics work to decorate them. Some solid work has also been done on the basic planet customization options, though a sizable amount of playtesting… Read More → Continue Reading →
Mindustry: Build 150.1 (Beta) Changed planet launch UI visuals slightly to indicate origin sector more clearly Added a hint for un-researched unit upgrades Added previews of incoming links for Erekir bridges Made enemy spawn positions update when edited in-game through world proce… Continue Reading →
Castle Game Engine: Delphi advancements: groundwork for more platforms (Android, macOS, iOS), Castle Model Viewer + Delphi, cli Delphi tools on macOS, fixes for C++ Builder, Delphi 64-bit IDE We have a few treats for Delphi users in this post: Base engine units (but not yet rendering!) are now compatible with more Delphi platforms. To opens the door to make our engine compatible with more platforms with Delphi. This means we have a “groundwork” to add support for more targets with Delphi: Android (tested … Continue reading ➤ Continue Reading →
OpenHV: 20250725 This is a bugfix 🩹 patch on top of the current stable release: Remove one cell gap around outposts by @Mailaender Fixed support powers charging before the building appeared by @WilliamWeberBerrutti in #1341 Fixed support powers not pausing on low powe… Continue Reading →
Unciv: 4.17.9 4.17.9 Remove irrelevant counteroffer notifications when the trade request is invalid By EmperorPinguin: AI: better explore logic AI: reduce food weight for small cities AI: able to choose instant heal promotions AI: don’t annex cities if it causes se… Continue Reading →