Castle Game Engine: Using OpenGL “core” profile by default on macOS Thanks to recent rendering code improvements, we can finally request “core” profile on macOS, to get latest OpenGL version (4.1 in my case) instead of being stuck with legacy OpenGL 2.1 on mac. We request now a modern context on mac, both with and . This applies to all our software — CGE editor, view3dscene, … Continue reading ➤ Continue Reading →
Unciv: 4.4.18 4.4.18 By vegeta1k95: Modding: allow mods to supply custom fonts Fix TextureArraySpriteBatch missing method issue By Gualdimar: Option to disable max zoom limit Slider tip permanent by default Better error message for multiplayer games that get cor… Continue Reading →
Release candidate: Godot 4.0 RC 3 We’re almost ready to release Godot 4.0! Barring any last minute critical regression, this RC should reflect what the 4.0-stable release will be. Continue Reading →
Mindustry: Build 142 A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/1127400/announcements/detail/3648515515984340231]here[/url]. Continue Reading →
Mindustry: Build 142 Another minor maintenance release – the most notable change here is the addition of a boost toggle command option for Nova/Pulsar/etc. Actually fixed host research not syncing to clients correctly (for real this time) Fixed Steam workshop maps displayi… Continue Reading →
Unciv: 4.4.17 4.4.17 Added Undo button for unit moves! Better trade screen for portrait mode “Gift” trades to AI civs make them more friendly towards you Add improvement action image to workers actively building improvement Replace settlers with modded worker-like u… Continue Reading →
Libre Arts: Weekly recap — 19 February 2023 I’m traveling this week, so this is a very short recap. Week highlights: major changes in Krita, new releases of KiCad, Glaxnimate, CAD Sketcher for Blender, Ardour, and Yoshimi. GIMP The user-invisible port of GIMP to GAction contin… Continue Reading →
Castle Game Engine: Shadow volumes and shadow maps work on mobile (OpenGL ES) and we have a new TCastleRenderUnlitMesh utility class You can use the new utility class to render unlit 3D objects easily. It has a nice API when you want to render a set of vertexes and then forget about them — sometimes this is easier than setting up the shapes in . It may be especially useful for rendering debug 3D geometry, in … Continue reading ➤ Continue Reading →
Unciv: 4.4.16 4.4.16 Display mod categories in mod page, mod sizes larger than 2 MB are displayed in MB By Gualdimar: Display pending trades in trade overview Fixed unit upgrade check Desktop: world camera autoscroll, selectable window mode – By vegeta1k95 Continue Reading →