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Castle Game Engine: “Eye of the Beholder” example

To start the weekend, I added a new example to Castle Game Engine showing the navigation in games like “Eye of the Beholder”: moving on a grid, rotating by 90 degrees, crawling a dungeon with a group of heroes 🙂 The example is in examples/eye_of_beholder directory of engine sources. Just open with CGE editor and …

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Dev Planet in Engine | 2023-01-28 | Comment

Rust GameDev: This Month in Rust GameDev #41 – December 2022

Welcome to the 41st issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

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Dev Planet in Engine, Tools | 2023-01-27 | Comment

ET: Legacy 2.81 – Incoming!

It’s happening, everybody! We are kicking off the year 2023 with a massive release and there is so much MORE on the horizon!
20th Anniversary LAN

Initially released in 2003, we have the 20th anniversary of ET incoming in May. For a pr…

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Games Planet in Engine, FPS | 2023-01-27 | Comment

Dev snapshot: Godot 4.0 beta 16

We’re now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. This beta includes .NET 7 support, better RichTextLabel minimum size calculation, and a lot of general …

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Dev Planet in Engine | 2023-01-27 | Comment

Dev snapshot: Godot 4.0 beta 16

We’re now just days away from the Release Candidate, working at full capacity on finalizing as many of the remaining high priority issues as we can. The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressi…

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Dev Planet in Engine | 2023-01-27 | Comment

Unciv: 4.4.6

4.4.6
Fixed Android custom location save
Fixed ‘infinite stat’ from city-states
Clearer city tiles
Do not allow placing of ‘repair’ in map editor
Fixed spawn ignoring i/4 of the map
Better main menu map
Modding:

allow roads/railroads with no required …

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Games Planet in 4x, Mobile, Strategy | 2023-01-25 | Comment

Dev snapshot: Godot 4.0 beta 15

We’re getting dangerously close to Release Candidate, finalizing many of the remaining high priority issues. This beta adds support Unicode identifiers in GDScript, custom resources in the Quick Open menu, multiple active plugins in parallel, and more!

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Dev Planet in Engine | 2023-01-25 | Comment

Dev snapshot: Godot 4.0 beta 15

We’re getting dangerously close to the first Release Candidate for Godot 4.0, and focus on finalizing many of the remaining high priority issues. The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions…

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Dev Planet in Engine | 2023-01-25 | Comment

Rust GameDev: Rust Graphics Meetup 3

The third Rust Graphics Meetup will take place on Jan 28th at 16:00
UTC+0. This meetup is a chance to see what others have been
working on in the Rust graphics community. You can see videos from the previous
meetups here.
The meetup will take place…

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Dev Planet in Engine, Tools | 2023-01-24 | Comment

Opening another Pandora box?

I have been working on Pixel Wheels for a long time now. Granted it has not been continuous: I started and continue to work on other projects in between. But still, I would like to get this game “done”, as much as such a thing is possible.
Until recent…

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Games Planet in Mobile, Racing | 2023-01-24 | Comment

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