Castle Game Engine: Almost-automatic batching for TDrawableImage, Tiled rendering incredibly faster (like 30x), ability to load Tiled into TCastleScene, new isometric game demos and the plan for 2D games based on maps

OK, this post title is probably too long 🙂 But I really want to announce a few related things, and talk about related plans. Bear with me, and read on if you’re developing 2D games using Castle Game Engine with something like a map underneath. I’m happy to announce a very powerful and easy to …