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Status of the OpenGL 3 renderer

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time, we thought that we wouldn’t have it ready until 4.1. However, we are now confident that we will be shippin…

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Dev Planet in Engine | 2022-12-20 | Comment

Status of the OpenGL 3 renderer

Last year we announced that we were planning on creating an OpenGL-based renderer to complement the current Vulkan-based renderers. At that time we thought that we wouldn’t have it ready until 4.1, however, now we are now confident that we will be ship…

Continue Reading →
Dev Planet in Engine | 2022-12-20 | Comment

Panda3D: SDK 1.10.13 Release

‘Tis the season for another Panda3D release! This is quite an important release that comes with a bunch of important stability improvements and bug fixes, but also introduces a bunch of interesting features that I am excited to tell you…

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Dev Planet in Engine | 2022-12-20 | Comment

Libre Arts: Hugin 2022

New annual release of Hugin, free/libre panorama maker, has arrived with UX improvements.
It’s been a long time since Hugin has seen active development. However, the few people still working on this project do make regular releases with useful ch…

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Dev Planet in Art, Tools | 2022-12-20 | Comment

ZeroK: Zero-K v1.10.12.1 – Commander Characterisation

Commanders are more diverse and generally a bit cheaper to morph. On top of this, each chassis has more effective versions of modules that align with the speciality of the chassis. Weapon and upgrade costs have been reworked at level 4 to make more sen…

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Games Planet in RTS, Strategy | 2022-12-19 | Comment

Dev snapshot: Godot 4.0 beta 9

Another weekly beta snapshot for Godot 4.0! Notable changes: String/StringName unification, out of order member resolution in GDScript, OpenGL 3 renderer selectable in the Project Manager, and with improved performance and compatibility on lower end de…

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Dev Planet in Engine | 2022-12-19 | Comment

Dev snapshot: Godot 4.0 beta 9

Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time.

We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential …

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Dev Planet in Engine | 2022-12-19 | Comment

Dev snapshot: Godot 4.0 beta 9

Godot 4.0 has been in beta for over three months, and the overall feature completeness, stability and usability have improved a lot during that time.
We continue to release a new snapshot every week to get fast feedback on our bugfixes, and potential r…

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Dev Planet in Engine | 2022-12-19 | Comment

This Week in Veloren 202

This week, we marvel at improved clouds and bird animations.
– Christof, TWiV Contributor
Contributor Work
Thanks to last week’s contributors, @mentos1386, @jgayfer, Benoît du Garreau, @muphblu, @xMAC94x and @zesterer.
Fixing the attack distance for Ll…

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Games Planet in RPG, Voxel | 2022-12-18 | Comment

Rust GameDev: This Month in Rust GameDev #40 – November 2022

Welcome to the 40th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem…

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Dev Planet in Engine, Tools | 2022-12-18 | Comment

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