Libre Arts: Weekly-ish recap — 30 November 2022 GIMP 2.99.14 This is an almost too good of a release this close to v3.0: floating selections out, outlined text in, Align tool rewrite, pasting multiple layers as a single one, and more. I published a review of the most important changes t… Continue Reading →
Release Management: 4.0 and beyond TL;DR: We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profili… Continue Reading →
Release Management: 4.0 and beyond We are closer to releasing Godot 4.0. No matter the amount of time dedicated to testing and profiling — bugs and issues are inevitable. Still, we intend to follow 4.0 with bug fix releases to ensure a stable experience as soon as possible. Continue Reading →
Release Management: 4.0 and beyond TL;DR: We are getting closer than ever to releasing Godot 4.0. After years of development and countless hours spent by our contributors, we believe it’s finally ready for production use. But no matter the amount of time dedicated to testing and profili… Continue Reading →
This Week In Veloren 200 This week, we take a step back and tell some personal stories behind the game development. – Christof, TWiV Contributor I apologize for dragging the final publication of this issue over several months. The excellent and plenty material in our 100th dev… Continue Reading →
This Week In Veloren 200 This week, we take a step back and tell some personal stories behind the game development. – Christof, TWiV Contributor I apologize for dragging the final publication of this issue over several months. The excellent and plenty material in our 100th dev… Continue Reading →
Unciv: 4.3.4 4.3.4 Changes to moddable UI – By GGGuenni Add Repair and Pillaging Roads – By itanasi AbsoluteUnits – Unique Elephants – By letstalkaboutdune HexaRealm units are here, finally! – By GeneralWadaling Added conditional to apply uniques only if the game … Continue Reading →