Unciv: 4.4.8 4.4.8 By OptimizedForDensity: Fix Faith Healers healing enemies Notification log fix By vegeta1k95: Add next-turn-progress bar for growth/production on CityButtons Fix incorrect dimming Don’t heal units when pillaging roads – By itanasi By Gualdim… Continue Reading →
ET: Legacy on Android This has been few days passed since our newest release yet and this post should be released way earlier Yes I know. I am here shed some light on Android Port of this game to those are keen to know more about its origin how it started a… Continue Reading →
Godot XR update – January 2023 Updates on various things XR in Godot as per January 2023. New Godot XR Tools, new documentation for Godot 4, new supported renderers and devices. Continue Reading →
Libre Arts: Introducing Mayo So you have a 3D design file and you only need to view it, you don’t like the idea of launching an entire 3D CAD program like FreeCAD, and you are on Linux. What do you do? I’m giving you Mayo, an open-source viewer by Hugues Delorme, based… Continue Reading →
Tanks of Freedom 2: Version 0.3.1 is out Version 0.3.1 of the game is now available! This small update brings in a couple of quality of life changes: Cleaned-up Settings window Added on-screen controls help (togglable in Settings) Game no lo… Continue Reading →
Tanks of Freedom 2: Version 0.3.1 is out Version 0.3.1 of the game is now available! This small update brings in a couple of quality of life changes: Cleaned-up Settings window Added on-screen controls help (togglable in Settings) Game no lo… Continue Reading →
Unciv: 4.4.7 4.4.7 AI battle automation vastly improved for taking over cities AI automation: Don’t nuke cities that we’re already winning against By vegeta1k95: Rework of TileGroup: split into dedicated layers, initial preparation for slot-mechanics Optimized Bor… Continue Reading →
Libre Arts: Weekly recap — 29 January 2023 Week highlights: Pixar makes a new USD release, Autodesk releases Open RV and DNEG releases xSTUDIO, FreeCAD contributor starts an open-core company. GIMP Jehan and CmykStudent recently started porting plugins from GtkAction to GAction, which is the la… Continue Reading →
Unvanquished 0.54, ARMed and dangerous Happy new year, Unvanquished 0.54 is there! 🎉 Many bugs were fixed as usual, the game can now run on Linux ARM devices, navigation meshes for bot navigation are now generated in game, bots were improved, and Sweet joined the team… Let’s talk mor… Continue Reading →
Castle Game Engine: Support us on Patreon (and get stickers!), Ethereum, Open Collective and other options While technically I’m busy on shadow-volumes-new branch (despite the name, it has spiraled into a number of generally useful rendering code refactors; rendering on both modern and ancient GPUs will benefit, as various things are improved and the code gets simpler too)… …let me make a non-technical post 🙂 We really appreciate your donations and, … Continue reading ➤ Continue Reading →