Castle Game Engine: Review of the engine by Claude Code yielded 11 bug-fixes. The good, the bad about the experience, how you can do this in your own codebase, Docker SBX and more

I gave Claude a long-running task: Review every file of Castle Game Engine. The process found 11 “real” bugs (something was indeed a bug in the engine, and it could be a bug in real-life applications using the engine) which we promptly fixed. So I’m happy:) See the “Detailed Stats” section at the end for …

Castle Game Engine: TCastleProcess and ExecuteCommand available with both FPC and Delphi, no more cryptic “Failed to execute  : 4551” when Windows “Smart App Control” blocks us

We refactored our process running code (when one application wants to run another). This is used throughout our tools (build tool, editor) but we also have uses for it in the engine itself. Refactoring this into a nice unit gives us more possibilities, for now and for the future:) The code is now in a …