A new convention to look forward to: GodotFest – Save the Date! We’re excited to announce a new annual, independent convention centered around Godot: GodotFest! What does this mean? It means we’ll now have another annual Godot event to look forward to! GodotCon, will still be organized by the Godot Foundation in 20… Continue Reading →
Libre Arts: Weekly recap — 15 June 2025 Week highlights: new release of Audacity and Kdenlive, new features in GIMP, Inkscape, and Ardour. GIMP Jehan created a tag for GIMP 3.1.2 in the desktop files, so the first unstable release in the 3.1 series is likely coming soon. This wi… Continue Reading →
Unciv: 4.16.16 4.16.16 By metablaster: update missing world screen image annotation Table and colors for diplomatic relations between human players in diplomacy screen. Fix automated units not auto upgrading when enabled Fix broken translations By RobLoach: Allow … Continue Reading →
libGDX Jam June 2025 With our 33rd collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Restricting hg.hedgewars.org We were having a lot of issues with excessive AI bot traffic. This isn’t really unique to us, the entire internet has been struggling with this, and it hits small projects particularly hard. We tried range bans at first of the worst offenders (Huawei… Continue Reading →
Thrive: Progress Update 6/14/2025 Progress continues at a sedate pace as our full-time developer takes their well-deserved vacation from Thrive. More work from voluntary contributors has been uploaded to our GitHub, with some continued pending balancing tweaks and polishing. Some further discussion on preliminary concepts for future stages, as well as the completion of the… Read More → Continue Reading →
Castle Game Engine: Shaders! Large new documentation how to use shaders with Castle Game Engine, and new “shader libraries” (for now: to convert worldeye space comfortably), and new SetEffects methods We’ve done a number of improvements to our shaders support, and it starts with one big thing: We have a new documentation how to use shaders with Castle Game Engine. Recommended reading! This documentation shows the most recommended way to use shaders in Castle Game Engine, combining simplicity with power: It starts with up-to-date explanation … Continue reading ➤ Continue Reading →
These weeks in Veloren 248 Let’s hop back on the blog-wagon, loaded up with fixes, kits, and seasonal fun. Hopefully not too much luggage for catching the i18n train. – horblegorble, TWiV Contributor Contributor work Thanks to everyone who contributed to veloren these last weeks… Continue Reading →
Unciv: 4.16.15 4.16.15 Fixed Gold being translated in trade offer with peace treaty By metablaster: Improved diagram colors in global politics Fix crash for automated Fighter units Fix automated long range units not heading to enemy city modding: Show status page f… Continue Reading →
Fheroes2: version 1.1.9 Add the ability to set owner color for capturable objects in the Editor Add the Black Cat and Barrel objects Update rendering of spells in battles and fix several rendering issues Improve performance for the Editor and language support Bundle several … Continue Reading →