Fheroes2: version 1.1.9 Add the ability to set owner color for capturable objects in the Editor Add the Black Cat and Barrel objects Update rendering of spells in battles and fix several rendering issues Improve performance for the Editor and language support Bundle several … Continue Reading →
Linux and Windows ioquake3 Builds Updated Linux and Windows builds for ioquake3 have been updated to new versions on our downloads page and our itch page if you prefer downloading there. We’ll make a new post when our Mac builds are updated. If you run into any issues with these builds, please check out our Player’s Guide and discuss them on […] Continue Reading →
Libre Arts: Weekly recap — 8 June 2025 Week highlights: new release of RawTherapee, new features in GIMP, and new apps for screenshot annotation and film photography. The X11Libre drama It’s hard to avoid this topic. In a nutshell: Enrico Weigelt started contributing to xserve… Continue Reading →
Castle Game Engine: Game controllers (gamepads, joysticks) – new comfortable API, and example of walking and talking using gamepad from Delphi Summit 2025 We’re proud to present a completely new comfortable API to handle game controllers (which includes gamepads, joysticks and similar devices). Everything is documented, with links to examples, in the dedicated manual page about game controllers. Highlights of the new support: You receive information about pressing / releasing gamepad buttons by overriding and methods. Usually you … Continue reading ➤ Continue Reading →
Unciv: 4.16.14 4.16.14 Mod checking: Catch unexpected validation exceptions Add uniques to remove tile resources and improvements – By RobLoach Upon Ending Golden Age unique – By PLynx01 Fix Civilopedia when opened for a religion-free ruleset without a loaded game – … Continue Reading →
Thrive: Progress Update 6/7/2025 Progress on feature implementation is slower this week as our lead programmer enjoys their vacation. However, discussions and balancing work needed as we approach 1.0 has kicked off. Great balancing work on GitHub, coordinated by wonderful volunteers and our game design team, has began to polish some aspects of Thrive, which will continue … Read More → Continue Reading →
DCSS: 0.33.1 Bugfix Release We are pleased to announce the Dungeon Crawl Stone Soup: 0.33.1 bugfix release. DCSS 0.33.1 features the following fixes: Fix vampire form not having torment resistance. Fix bat swarm form having torment immunity instead of torment resistance. Fix breaking cursed items without a prompt when leaving slot-granting forms. Fix sphinx and serpent forms having slot items fall […] Continue Reading →
Upcoming (serious) Web performance boost Sometimes, just adding a compiler flag can yield significant performance boosts. And that just happened. For about two years now, all major browsers have supported WASM (WebAssembly) SIMD. SIMD stands for “Single instruction, multiple data” and is a te… Continue Reading →
Unciv: 4.16.13 4.16.13 Fixed techs showing ‘0 turns’ and yet not being researched Fixed trigger uniques with broken city filters Only buildable improvements are viable comparisons for determining if a City Center can provide a resource Added ‘era number’, ‘speed modi… Continue Reading →