jMonkeyEngine: jMonkeyEngine 3.9.0-alpha1 What’s Changed Improved fix for IndexOutOfBoundsException by @tonihele in #2403 Fix NPE on AbstractShadowFilter deserialization by @capdevon in #2405 Update gradle.properties by @yaRnMcDonuts in #2415 Create additional screenshot tests and add an auto… Continue Reading →
Libre Arts: Odin 2 synth gets a UI revamp Odin 2 is a free (GPLv3+) 24-voice polyphonic semi-modular synth with a modulation matrix and microtuning support (imports Scala files). The initial release happened almost 5 years ago. Everyone got pretty excited, and for a good reason: it was a good … Continue Reading →
Release Candidate for SuperTuxKart 1.5 The SuperTuxKart team is happy to announce the first release candidate for SuperTuxKart 1.5. Several months have elapsed since the release of the 1.5 beta version, and more changes than we initially anticipated have delayed the release. Our contributo… Continue Reading →
Unvanquished 0.55.4: spring cleaning It’s time to update to Unvanquished 0.55.4! The purpose of this release is to fix a bug that disconnected some clients from servers when some maps were loaded (as a nasty side effect of bad BSP data not being filtered out). Being disconnected is … Continue Reading →
Libre Arts: Weekly recap — 25 May 2025 Week highlights: new releases of Sigil, PipeWire, Qtractor, and Millisecond; new features in GIMP. GIMP Three notable patches landed in GIMP recently: CmykStudent added a new option for the Text tool that I wish was there in Inkscape: out… Continue Reading →
Unciv: 4.16.11 4.16.11 Don’t spawn prophet in holy city if it’s been taken over City location ranking takes modded city work range into account Modding: Avoid crashes from ‘free buildings that no longer apply once they’re in the city / change which buildings are free… Continue Reading →
Thrive: Thrive is now on macOS Thrive is now officially available for macOS! As we hinted at in recent progress updates, we have been working in the background on making a Thrive build that is fully supported on Mac. And that work has now been completed and there’s a fully signed and notarized version of Thrive for macOS. This should work on both Apple Silic… Read More → Continue Reading →
DCSS: 0.33 Tournament Results The 0.33 tournament is over. On behalf of the Dev Team, many thanks to all the server admins, outside contributors, bug reporters, and to the many DCSS players who made the 0.33 release and tournament possible! For 16 days, players could compete for tournament points and banners by playing 0.33 games on the public servers. […] Continue Reading →
Thrive: Progress Update 05/24/2025 After the busy last week of new Thrive patch and a Launcher version, this week we have just mostly progress on fixing some bugs that were reported. There is an experimental camera tilt effect that can be enabled to make the game camera look less static. And there’s a balance change for currents to affect bigger cells properly, but other th… Read More → Continue Reading →
Castle Game Engine: Web target progress: editor on web (proof of concept), OpenUrl, right mouse button, many new demos (creature AI, 3D model viewer, physics shooting, auto-tests…), Kraft and Vampyre Imaging on web, wasm-opt, embedded fonts We’ve been busy in the last months developing our web target! If you haven’t already, check out our video about web support and also a free web game linked in this post 🙂 The new web developments: Let’s start with something big: We have developed proof-of-concept portable version of Castle Game Engine editor that has … Continue reading ➤ Continue Reading →