Castle Game Engine: Easy shadows (in editor, at design-time, too) by shadow volumes (and shadow maps are coming as well)

You can now activate shadows by shadow volumes by toggling a trivial boolean property Shadows at the light source to true! This works (also) in editor at design-time. This makes the shadow volumes we have documented here easily available, finally. No more messing around with X3D lights nodes. A simple demo is in examples/viewport_and_scenes/shadows. We …