Rust GameDev: This Month in Rust GameDev #34 – May 2022 Welcome to the 34th issue of the Rust GameDev Workgroup’s monthly newsletter. Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. These goals are well-aligned with game development. We hope to build an inviting ecosystem… Continue Reading →
May 2022 monthly update Introduction Last month I said I wanted to release Pixel Wheels 0.23.0, or at least make it “ready to release”. The release did not happen, partly because May has been very hard for me on a personal level. Still, Pixel Wheels received some care and is … Continue Reading →
GZDoom 4.8.0 released Notice: The survey is currently CLOSED. GZDoom 4.7.1 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
GZDoom 4.8.0 released Notice: The survey is currently CLOSED. GZDoom 4.7.1 contains no survey code.Please do not post bugs or issues in release threads! Click hereDownload (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering) Windows … Continue Reading →
Unciv: 4.1.7 4.1.7 By OptimizedForDensity: Fix medic and amphibious promotions Better Great Prophet AI More rankings & demographics screen icons By SomeTroglodyte: Better Tutorials Prevent city-to-city Battle Table Minor fixes By alexban011: spectators can… Continue Reading →
This Week In Veloren 175 This week, we hear about an issue with memory leaking somewhere in the memory pipeline. – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contributors, @Christof, @imbris, @XVar, @Slipped, and @terrarier2111! Veloren memory leak… Continue Reading →
Castle Game Engine: view3dscene now available also for macOS and Raspberry Pi You can now download view3dscene builds for macOS (Intel-based macs) and Raspberry Pi. These new platforms are an addition to the existing Linux and Windows builds, that of course remain available too. view3dscene is a viewer for all 3D and 2D model formats supported by Castle Game Engine, in particular glTF, X3D, VRML, Spine JSON, … Continue reading ➤ Continue Reading →
This Week In Veloren 175 This week, we hear about an issue with memory leaking somewhere in the memory pipeline. – AngelOnFira, TWiV Editor Contributor Work Thanks to this week’s contributors, @Christof, @imbris, @XVar, @Slipped, and @terrarier2111! Veloren memory… Continue Reading →
Illarion: Update June 2022 Dear Illarionites,We’re happy to announce our latest update to the game content. The main changes cover:Complete mining reworkRarity for food itemsAlchemy changes: Essence as main attribute, mortar as a toolCoats now hide the latter half of your belt i… Continue Reading →
Castle Game Engine: Summary of 2nd Open Meeting for CGE Users and Developers, and announcing the 3rd meeting – September 17th Thank you all for joining on today’s 2nd open meeting! I am immediately announcing our next meeting, on September 17th. Click here to register on Discord, add it to your calendar etc. Summary of today’s meeting: Summary of new/upcoming features: I talked about new camera/navigation features. On new-cameras branch, very very close to being finished … Continue reading ➤ Continue Reading →