Castle Game Engine: Design lights using Castle Game Engine: new light components and related features, with video! We’re proud to announce a big new feature in Castle Game Engine: new light components that allow to easily manipulate lights (from the editor and from Pascal code) and a number of related improvements. I’ve made a video presentation that describes everything, enjoy! And read below the movie for more information. New features details: New … Continue reading ➤ Continue Reading →
OpenMW Roadmap Update OpenMW has been in development for well over a decade now, and it has become a viable way to play Morrowind on almost every platform imaginable. As a consequence, we have discussed possible future main goals for our engine but quickly realised that the current scope greatly limits both the engine’s potential and our developers’ […] Continue Reading →
Need for Voxels: Veloren Cart Veloren’s New Direction Since Veloren’s inception, people have seen Veloren as heavily inspired by Cube World. Today, we’re excited to fully break away from this lineage as we announce the new direction of the project: Need for Voxels: Veloren Cart. Ma… Continue Reading →
Quarterly report: 2022 Q1 Here is the monthly report #32. You’ll find some updates for the 2022 Q1 (from January to March). FoFiX Blocker before next version (v4.0): VideoPlayer v1.1 Blocker before python 3 migration: errors in CI. Issues: fofix #262: opened issue: “[3.123] Bug in counting notes” fofix #263: opened … Continue Reading →
[April Fools] Need for Voxels: Veloren Cart Veloren’s New Direction Since Veloren’s inception, people have seen Veloren as heavily inspired by Cube World. Today, we’re excited to fully break away from this lineage as we announce the new direction of the project: Need for Voxels: Veloren Cart. Ma… Continue Reading →
Unciv: 4.0.3 4.0.3 Changed server connection to URL-based to allow connection to uncivserver.xyz By xlenstra: Added a unique for attacking when embarked Generalized Denmark’s unique By HaneulCheong: Improved city name generation Fixed the official wiki By SomeT… Continue Reading →
Turn an Android App into a Godot Quest VR App in 3 Steps Now that we’re past the clickbait title, let’s get to the meat of the matter: Designing and building VR applications is hard! It’s even more so if you are not familiar with graphics and game engine-related tools and technologies. This used to be my exp… Continue Reading →
March 2022 monthly update Introduction March turned out to be more productive than February, turns out not going to hospital helps! (Who knew? 😄) Pixel Wheels Flood track I merged in the first version of the Flood track, making the Country championship the first one to … Continue Reading →
GearHead: v0.821: Bugfix and Better Keyboard Controls Turns out that the Loverboy Facial Hair image file wasn’t included in the previous release. I apologize to anyone who downloaded the game in the past 18 days and had it crash on them. Anyhow, the bug… Continue Reading →
GearHead: v0.821: Bugfix and Better Keyboard Controls Turns out that the Loverboy Facial Hair image file wasn't included in the previous release. I apologize to anyone who downloaded the game in the past 18 days and had it crash on them. Anyhow, the bug… Continue Reading →