Castle Game Engine: Various engine improvements – editing collections in editor, Tiled fix for multiple tilesets, API simplifications

Thanks to Trung Le (Kagamma), you can now use collection editors in Castle Game Engine Editor just like in Lazarus. This allows to visually edit e.g. particle effect anchors in cge-3d-particle-emitter or a TDbf.FieldDefs from castle-db-aware-controls. Thanks to Matthias (Free Pascal meets SDL), we have an important Tiled bug fixed — in case you used …

Speed Dreams: Development News (2021-11-21)

Some days ago, Xavier Bertaux, the main developer of this project, shared here a video of the new fictive Atlanta track. Today we are going to talk about other jobs, no less important: New animated drivers for the Speed Dreams cars that are being developed by Chad3006 New Interiors for Supercars. At the moment avaliable […]

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