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This Week In Veloren 141

This week, we hear about a crafting overhaul and the new salvage functionality
that will come with it.
– AngelOnFira, TWiV Editor
Contributor Work
Thanks to this week’s contributors, @zesterer, @imbris, @juliancoffee, @Sam,
@xMAC94x, @IsseW, @JTriantaf…

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Games Planet in RPG, Voxel | 2021-10-10 | Comment

Unciv: 3.17.7

3.17.7
Mayas nation – By SomeTroglodyte
Better AI choice for constructing carriers
By xlenstra:

Solved bugs with unit movement through fog of war
Fixed multiple small bugs
Made it impossible to cut short peace treaties
Fixed a bug where religious unit…

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Games Planet in 4x, Mobile, Strategy | 2021-10-10 | Comment

Wesnoth: Announcement for Steam and itch.io users

With the upcoming release of 1.16 on October 24th, Steam players who are on the default branch (aka what you’re using if you haven’t chosen 1.15.x in the Betas) as well as itch.io players who are on the Stable channel will be automatically upgraded fr…

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Games Planet in Strategy, Turnbased | 2021-10-10 | Comment

Wesnoth: Announcement for Steam and itch.io users

With the upcoming release of 1.16 on October 24th, Steam players who are on the default branch (aka what you’re using if you haven’t chosen 1.15.x in the Betas) as well as itch.io players who are on the Stable channel will be automatically upgraded fr…

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Games Planet in Strategy, Turnbased | 2021-10-10 | Comment

Raze 1.2.0 released

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS SourceVisit the new homepage (still under construction)This new release brings several new features:full internationalized fonts for all gamesenabled language op…

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Games Planet in Engine, FPS | 2021-10-10 | Comment

Raze 1.2.0 released

Download (OpenGL 3.3/OpenGL ES 2.0 and higher required) Windows 64-bit Linux 64-bit macOS (1.1.3) SourceVisit the new homepage (still under construction)This new release brings several new features:full internationalized fonts for all gamesenabled lan…

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Games Planet in Engine, FPS | 2021-10-10 | Comment

Rust GameDev: This Month in Rust GameDev #26 – September 2021

Welcome to the 26th issue of the Rust GameDev Workgroup’s
monthly newsletter.
Rust is a systems language pursuing the trifecta:
safety, concurrency, and speed.
These goals are well-aligned with game development.
We hope to build an inviting ecosystem …

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Dev Planet in Engine, Tools | 2021-10-10 | Comment

Castle Game Engine: Creating OpenGLES 3 context on mobile

We now load OpenGLES 3 context on mobile when possible (but still fallback to OpenGLES 2). Core Castle Game Engine for now doesn’t actually use any OpenGLES 3 functionality. But we make available SetTransformFeedbackVaryings for shaders, which can be utilized by components like Particle Emitter (particle system for 3D and 2D in CGE) to now …

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Dev Planet in Engine | 2021-10-09 | Comment

Flare: Road to 1.13

I’d like to start by saying thank you to everyone for the response to 1.12. I’ve seen nothing but positive comments, which made the long gap between 1.11 and 1.12 feel worthwhile. Of course, it wouldn’t be a major release

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Games Planet in Engine, RPG | 2021-10-09 | Comment

Thrive: Progress Update 10/9/2021

Looks like progress is still going pretty slow on Thrive, though the last few days we’ve seen increased activity on Github as a new programmer has done quite a few PRs. This new level of activity might be the new …

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The post Progress Update 10/9/2021 appeared first on Revolutionary Games Studio.

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Games Planet in Simulation | 2021-10-09 | Comment

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