Castle Game Engine: April improvements: physics upgrade, sphere casting, layers filtering, easy factory, iOS fixes, image improvements, and more

We have a number of improvements to announce, so welcome to another “bag of improvements all around the engine” news post! Take a look around, see if you find something you like 🙂 As usual, all the announced improvements are already part of the latest downloads. is now a non-visual component registered in the editor, …

Castle Game Engine: Pascal Cafe 2025 presentation: web (play Unholy Society on the web for free!), IFC, 3D scanning, mORMot integration

There’s a gift at the end of this news post 🙂 Almost a month ago (time flies fast!), I did a presentation at Pascal Cafe 2025, an annual FPC / Lazarus conference organized by Blaise Pascal Magazine. This time, I didn’t pick one topic for my talk, I decided to showcase a number of cool …