FGD Planets
FGD Planets
FOSS game & dev news
Skip to content
  • About
  • Sources

OpenMW 0.49.0 is now in RC-phase!

Your patience has paid off, and we’re ready to start the process for the next OpenMW release, so are preparing our first round of Release Candidates (RCs for short). RCs are very similar to our release builds and are meant for testing – once we’ve ironed out all the creases, cleaned off all the grime, […]

Continue Reading →
Games Planet in Engine, RPG | 2025-01-05 | Comment

Fheroes2: Emscripten build (latest commit)

Bump actions/setup-java from 4 to 5 (#10128)
Bumps actions/setup-java from 4 to 5.

Release notes
Commits

updated-dependencies:

dependency-name: actions/setup-java
dependency-version: ‘5’
dependency-type: direct:production
update-type: version-updat…

Continue Reading →
Games Planet in Engine, Strategy, Turnbased | 2025-01-05 | Comment

Libre Arts: Weekly recap — 5 January 2024

Week highlights: new releases of Our Paint, vokoscreenNG, Ratatouille.lv2, Faircamp; improvements in KDE’s drawing tablets configuration app; new AI feature in Kdenlive.

KDE is getting improved graphic tablets support

Providing better supp…

Continue Reading →
Dev Planet in Art, Tools | 2025-01-05 | Comment

Unciv: 4.15.0

4.15.0
Modding:

‘Costs [amount] [stockpiledResource]’ works for improvements
‘free building’ unique respects replacement buildings
Adjacency checks do not check the current tile
Allow city level stockpiles – By SeventhM

UI:

Larger ‘per turn’ text fo…

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-01-04 | Comment

Thrive: Progress Update 01/04/2025

It’s a brand new year, and we at Revolutionary Games Studio have been kicking it off with a well earned break from major development for the past two weeks. Not too much has occurred behind the scenes these past few …

Read More →

The post Progress Update 01/04/2025 appeared first on Revolutionary Games Studio.

Continue Reading →
Games Planet in Simulation | 2025-01-04 | Comment

Thrive: Progress Update 01/04/2025

It’s a brand new year, and we at Revolutionary Games Studio have been kicking it off with a well earned break from major development for the past two weeks. Not too much has occurred behind the scenes these past few days, but some of us have been cast…

Continue Reading →
Games Planet in Simulation | 2025-01-04 | Comment

Godot C# packages move to .NET 8

A new version of .NET is released in November each year, alternating Long Term Support (LTS) and Standard Term Support (STS) releases. The quality of all releases is the same. The only difference is the length of support. LTS releases are supported for…

Continue Reading →
Dev Planet in Engine | 2025-01-02 | Comment

Unciv: 4.14.19

4.14.19
Memory performance improvements
City-state stat percent bonuses apply correctly
More uniques work with ‘in this city’ conditional
Terrain images in fonts no longer flipped
Pathfinding: Avoid unfriendly city state tiles when this doesn’t affect …

Continue Reading →
Games Planet in 4x, Mobile, Strategy | 2025-01-01 | Comment

Castle Game Engine: DONE: 2024, TODO: 2025 (web, packages, IFC…)

Let’s make a recap of 2024 and talk about plans for 2025! I included below some new information, so even if you follow our news and roadmap, you shall find something new here 🙂 Before we start, I want to sincerely say thank you to everyone in our community. Thank you for supporting the engine …

Continue reading ➤

Continue Reading →
Dev Planet in Engine | 2024-12-31 | Comment

0AD: Best wishes for 2025

Wildfire Games would like to send you its best wishes for 2025! May you have a prosperous New Year!

Continue Reading →
Games Planet in RTS, Strategy | 2024-12-31 | Comment

Post navigation

Planets

  • Games Planet
  • Dev Planet

Network

  • Forum
  • IRC chat

Categories

  • 4x
  • Arcade
  • Art
  • Engine
  • FPS
  • Mobile
  • Party
  • Puzzle
  • Racing
  • Roguelike
  • RPG
  • RTS
  • Simulation
  • Space
  • Sport
  • Strategy
  • Tools
  • Turnbased
  • Uncategorised
  • Voxel
  • VR
Independent Publisher empowered by WordPress