jMonkeyEngine: jMonkeyEngine 3.8.0-alpha1 A non-production release, for development and testing only, not intended to be used in any product. Largely untested, without complete/reliable documentation, and without SDK support. Vital features may be missing. The feature set, API, and serializati… Continue Reading →
Fheroes2: version 1.1.5 Add new variants of the Observation Tower and Stone Liths objects on the Adventure Map Add the ability to edit multiple Adventure Map action objects in Editor Improve the AI’s castle reinforcement logic Over 30 issues have been closed since the 1.1.4 … Continue Reading →
Libre Arts: Weekly recap — 29 December 2024 Week highlights: the second release candidate of GIMP 3.0 is out, and so are the new stable releases of OpenShot, Mixxx, Overwitch. GIMP 3.0rc2 The new release candidate is finally out, mainly with bugfixes: v2.10 settings are now properl… Continue Reading →
OpenRA: Playtest 20241228 Just in time for the New Year, we are releasing Playtest 20241228 with several important fixes and minor features: Notable changes include: Saboteurs can now cloak while moving added delete area button to the map editor … Continue Reading →
Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new … Continue reading ➤ Continue Reading →