Libre Arts: Weekly recap — 13 April 2025 Week highlights: new releases of Pinta and Elektroid, FreeCAD Project Association announces new grants. Pinta 3.0 The new version of the image editor comes with a GTK4/libadwaita port, UI revamp with functionality moved to the headerbar, n… Continue Reading →
OpenHV: 20250413 This is a stable release that contains changes from the previous pre-releases plus Fixed unbalanced resource for map Keep off the Glass by @SiegeSpud in #1242 Fixed camera being in an incorrect position of first frame of the shellmap by @Mailaender Fi… Continue Reading →
Libre Arts: Pinta 3.0 released The Pinta team announced the v3.0 release yesterday. Let’s take a quick look at what’s changed and what still needs to change. Before I continue, here is a disclaimer: I’m not going to mention every single thing that is new or improved. I only cover th… Continue Reading →
ZeroK: Zero-K v1.13.4.1 – Snazzy Plasma This update sports fancy new plasma cannon visuals and an engine update. The engine update is fairly well tested by this point, and should resolve a few rare crashes and improve performance. It might need a bit of time to scan your maps when you first … Continue Reading →
Unciv: 4.16.3 4.16.3 Ruleset validation: Hide performance suggestions from users, they’re now mod-checker only Maintenance for improved Code quality Prevent wrong multiplicators when using the ‘for every [countable]’ Unique in complex ways Resolved – City states do… Continue Reading →
Thrive: Progress Update 04/12/2025 Bioluminescence visuals were finally implemented this week! After the organelle had been in the organelle list waiting to be implemented for many, many years we are happy to announce that soon everyone can place that organelle that has been tempting th… Continue Reading →
Castle Game Engine: Dice Throwing Demo, Recording Physics Simulation We’ve a made a new demo project using Castle Game Engine: Throw a 6-sided dice, using physics, and cheat to make the outcome predictable. Before throwing the dice, you select the desired outcome, and we guarantee the dice will land the desired face “up”. Full source code and data are available at https://github.com/castle-engine/castle-dice-throwing. You can … Continue reading ➤ Continue Reading →
Mindustry: Build 147: v8 Beta Release This is a beta release of v8. It does not contain any new Neoplasm faction content – that will be included in a future beta release.With over a year since last release, this version has a massive amount of changes. Here are the highlights.Campaign Over… Continue Reading →
GearHead: GearHead Caramel v0.976: Pirate’s Point It's been a while but the next release is here! Thank you for your patience. The biggest change this time around is the fact that the Raid on Pirate's Point scenario is finally complete. The districts… Continue Reading →