Libre Arts: Weekly recap — 15 December 2024 Week highlights: further progress with new PDF exporter in Inkscape, Scribus team is closing up on v1.7.0, new version of libwacom, new features in FreeCAD. Inkscape I already discussed this topic in a recent weekly recap, but now there’s … Continue Reading →
Thrive: Progress Update 12/14/2024 This week has wrapped up the development of the last new features for the Thrive 0.8.0 release. That release is coming next week but if you want to already try it or wish to help out by testing it early, … Read More → The post Progress Update 12/14/2024 appeared first on Revolutionary Games Studio. Continue Reading →
Unciv: 4.14.15 4.14.15 UI improvements: Tile Info Table Changed Black to Charcoal Unit description table Fixed cities built on pillages roads colored red Fixed scroll position indicator Fixed Thai diacritic support Added ‘exit’ button in world screen popup menu Fix… Continue Reading →
Castle Game Engine: Traps and explanations when comparing non-integer types (floating-point, fixed-point) using Pascal Recently I got a very nice question about comparing non-integer values in Pascal (thank you to Jacek Mulawka!). The core of the question was: Does the condition below (if) evaluate to true or false, and why? MyVar := 0.1; if MyVar = 0.1 then Writeln(‘Yes, MyVar equals 0.1’) else Writeln(‘No, MyVar does not equal 0.1’); … Continue reading ➤ Continue Reading →
Thrive: Progress Update 12/14/2024 This week has wrapped up the development of the last new features for the Thrive 0.8.0 release. That release is coming next week but if you want to already try it or wish to help out by testing it early, we have a public test build you can find here. … Continue Reading →
The future of WadSmoosh Since the project is no longer maintained by its original author, eventually GZDoom’s IWAD detection for it will be removed.If you maintain a fork for wadsmoosh please output it as “your_fork.ipk3” (not .pk3) and add a custom iwadinfo.txt file to its … Continue Reading →
Naev 0.12.0-beta.3 With the bug frenzy calming down, we are proud to announce version 0.12.0-beta.3. This release contains a myriad of bug fixes and should be quite close to the final 0.12.0 version that is planned before the end of the year. As always, please report any… Continue Reading →
libGDX Jam December 2024 With our 31st collaboration, the libGDX Jam continues the time-honoured tradition of making awesome games using the best framework out there. We encourage camaraderie, teamwork, and good sportsmanship with a side of well-intentioned buffoonery. The general jam rules can as always be found here. To participate take a look at the official itch.io page of the jam. The humorous jam trailer can be found on YouTube. Continue Reading →
Meet the creator behind the Godot Game Awards StayAtHomeDev has been sharing his passion on YouTube for over two years and now he’s running the awards. Continue Reading →