Wesnoth: Wesnoth 1.18.3 Wesnoth 1.18.3 is now available. This is a maintenance release for the stable 1.18.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. Check the forum thread for a list of the mos… Continue Reading →
From BSP To ESP – How S3ctor Abused Quake Editors to Redefine the Morrowind Modding Experience S3ctor is a core developer of OpenMW, and has, like most of us to be fair, odd interests. This is the incredible story how he mixed two immensely cool things: Quake, and Morrowind, narrated by our hero himself! Possibly the first thing anybody who has met me in person will say about me is that […] Continue Reading →
Dev snapshot: Godot 4.4 dev 4 After a short delay due to GodotCon, we are back with another exciting update. Continue Reading →
Panda3D: SDK 1.10.15 Release We are excited to announce the latest release, bringing support for Python 3.13 and introducing important fixes across various modules. This update addresses a few significant bugs and upgrading is therefore highly recommended for improved stability. We hope that this… Continue Reading →
Unciv: 4.14.4 4.14.4 Memory optimizations AI: Use Great Artists for Golden Ages modding: Added ‘on [difficulty] difficulty’ conditional Avoid Growth and Food Ranking Improvements – By itanasi Continue Reading →
GearHead: v0.973: A Whole Lotta Fixes I've just released GearHead Caramel v0.973. This fixes two major bugs: one in the cyberware interface, and a crash when the game started on Windows. Oops. Thanks to everyone who provided bug reports… Continue Reading →
Castle Game Engine: Website upgraded to the latest Bootstrap with a few tweaks to the look and functionality, planning bigger redesign Our website looks a bit different all around since last week 🙂 We have upgraded the underlying Bootstrap (which serves as the base for our look) from version 3 (rather ancient at this point) to the latest 5.3. We took this opportunity to make some small improvements: dark-themed navigational bar, navigational bar properly collapsing on … Continue reading ➤ Continue Reading →
Unvanquished 0.55.1, let’s polish it! Unvanquished 0.55.1, let’s polish it! First bunch of fixes and improvements for 0.55! It’s time to update! We made this update quickly because we identified annoying bugs in some maps. Those bugs went unnoticed before, as there were some do… Continue Reading →
Libre Arts: Weekly recap — 3 November 2024 Week highlights: Ondsel is shutting down; new releases of Audacity, Shotcut, fudge, qpwgraph, Qtractor; videos from KiCon Europe 2024; FreeCAD news. fudge 0.2 Even though the newer official Fujifilm app is surprisingly usable (I can’t say … Continue Reading →
GearHead: v0.973: Shopper’s Paradise… and Halloween Sale It's time for a new GearHead Caramel update! This time, the shopping interface has been completely overhauled. You can switch to different lancemates and access your inventory without leaving the shop… Continue Reading →