Castle Game Engine: Various new features – unused data analysis, more ways to set sound priority, comfortable TCastleComponentFactory, control quality of spheres/cones etc., “Copy URL” in editor, more

Cthulhu fhtagn! This news post contains a collection of Cthulhu renderings I posted in recent years — it turns out I post quite a lot of Cthulhu stuff. Usually, when I don’t have a perfect screenshot to illustrate a news post, I just pick something pretty rendered using our engine — it turns out that …