Castle Game Engine: New CastleTransformManipulate unit to move/rotate/scale 3D objects in your applications, wireframe “shading” toggle for IndexedFaceSet, Steam achievements fixed with Delphi, slides from my presentation in Bielsko-Biała

You love the super-long news titles, right? 🙂 Again I have a backlog of announcements to do, to communicate everything happening around the engine development. There will be more news in 2024 (stay tuned for traditional “summary of this year, plans for next”), for today a bag of improvements to announce: We have a new …

Thrive: Devblog #45: Suggestion of an Update

Get ready for another exciting update: Thrive 0.8.0 is here! Packed with visual upgrades, this release introduces reworked 3D models for organelles, fresh membrane textures, and improved icons to enhance clarity and aesthetics. The dynamic environments also see significant changes, …

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