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Godot Rendering Priorities: September 2024

4.3 is out. It’s time for an update!

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Dev Planet in Engine | 2024-09-23 | Comment

Castle Game Engine: Catch me in October at conferences in Köln (Germany) and Mszczonów (Poland)

If you want to listen to Michalis in person rambling about Castle Game Engine, now you can! I will be at FPC & Lazarus meeting in Köln, Germany on October 10-11, 2024. My talk plan is here. Just a few days later, I will be at Zlot Programistów Delphi (“Delphi Programmer’s Meeting” in Polish) in …

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Dev Planet in Engine | 2024-09-22 | Comment

Unciv: 4.13.10

4.13.10
Tilesets: Added edge tile images!
Great prophets bought in city with different religion do not get incorrect warning popup
Getting all resources does not eliminate WLTK day
modding: Added validations for ‘replaces’ being set when ‘uniqueTo’ is …

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Games Planet in 4x, Mobile, Strategy | 2024-09-21 | Comment

Thrive: Progress Update 09/21/2024

Good progress continues this week, with the largest addition being a revamped graphical auto-evo report that will make understanding exactly what is going on in your world easier. Various graphical improvements, such as new chunks and improved convolution surfaces, and …

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The post Progress Update 09/21/2024 appeared first on Revolutionary Games Studio.

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Games Planet in Simulation | 2024-09-21 | Comment

ZeroK: Zero-K v1.12.9.0 – Maps and Mobile AA

The diversification of bombers over the past year has been great, but it also highlighted some problems with a few mobile anti-air units. This patch tries to carefully resolve these deficiencies, and to shift things slightly away from Phoenix and towar…

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Games Planet in RTS, Strategy | 2024-09-21 | Comment

Wesnoth: Wesnoth 1.19.4

The first release of the new development series, Wesnoth 1.19.4, is now available. Check the forum thread for a list of the most notable changes in this version, as well as the more technical full changelog for enthusiasts and content creators.The sou…

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Games Planet in Strategy, Turnbased | 2024-09-21 | Comment

Castle Game Engine: Terrain improvements

We did a few updates to our terrains, set up by the component. You can play with them e.g. by exploring the examples/terrain or separate demo test-high-precision-terrains. The code is simpler and more efficient by internally using the node for rendering. This means always using 1 draw call to render entire terrain (unlike previous rendering …

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Dev Planet in Engine | 2024-09-20 | Comment

Godot Editor on the Meta Horizon Store

Introducing the Godot Editor for Meta Quest (Horizon OS) devices

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Dev Planet in Engine | 2024-09-20 | Comment

Castle Game Engine: Export 3D or 2D world designed in Castle Game Engine editor to X3D or STL

This is a cool new feature that allows you to use our editor in a bit non-standard way. Use the new menu item “Data -> Export Viewport to X3D, STL” to export the contents of the to X3D or STL file. To be clear, the main purpose of our editor remains to save the design …

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Dev Planet in Engine | 2024-09-18 | Comment

Unciv: 4.13.9-patch1

4.13.9-patch1

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Games Planet in 4x, Mobile, Strategy | 2024-09-17 | Comment

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