ZeroK: Cold Take #36 – Bounding the Strategic Triangle Zero-K aims to give players a sense of strategic freedom, but too much freedom can hurt. The strategic triangle is a model of strategy that helps avoid the problems with freedom.Read it here: https://store.steampowered.com/news/app/334920/view/51861124… Continue Reading →
Thrive: Progress Update 1/31/2026 A somewhat quieter week this time, as more technical work is taking place. The game was updated to Godot 4.6, as fortunately this version this did not cause unacceptable problems (4.5.1 was skipped). And perhaps most noticeably, an ancient bug was fixed that caused compound clouds to form ugly straight lines, particularly when pushed by cu… Read More → Continue Reading →
C-Dogs: C-Dogs 2.4.0 Released! This is a very special release. 2.4.0, it looks like a minor release, but it features a big new mod: Super 2D Noah’s Ark! Continue Reading →
Endless Sky: Unstable release 0.11.0 Many of us are feeling that winter cold, but do you know what else is cold? The vacuum of space, where Endless Sky v0.11.0 awaits! All things new can be found in the changelog for this release. If you thought, “Hey, that’s not v0.10.17!”, you’d be righ… Continue Reading →
C-Dogs: C-Dogs 2.4.0 Released! This is a very special release. 2.4.0, it looks like a minor release, but it features a big new mod: Super 2D Noah’s Ark! Continue Reading →
Unciv: 4.19.10 4.19.10 Add ‘[cityFilter] Cities of [civFilter] Civilizations’ countable – By RobLoach Food consumption by population unique – By PLynx01 Fix VictoryScreen Charts Visibility for Spectator and Layout – By SomeTroglodyte Customizable game duration during… Continue Reading →
DCSS: 0.34 Tournament Page and Trunk Update Hello crawlers! We’re letting you know that the official 0.34 tournament page is online! The tournament will run for 16 days from 8pm UTC Friday, Feb 6th to 8pm UTC Sunday, Feb 22nd. Please bookmark the 0.34 tournament page and use this page to track your progress throughout the tournament. We have some minor rule changes […] Continue Reading →
Thrive: Progress Update 1/24/2026 Quite a few changes went into the game this week, as can be seen from the substantial list of patch notes. Some of those are still holdovers from the holiday, but the extra good news is that this list is now finished, which means our lead developer can get started on new Multicellular features from next week. Besides a variety of f… Read More → Continue Reading →
Luanti 5.15.0 released! Introduction 133 Pull Requests merged 88 Issues resolved 242 Commits Luanti 5.15 is here! This time, we have rendering performance improvements, dynamic shadows on Android, a Windows installer, and many small enhan… Continue Reading →