Castle Game Engine: Important bugfixes – scaling mesh collider, STL and CW faces, water shader, macOS Retina and clipboard, Delphi integration

Announcing a few more important fixes from the last ~month. As usual, remember that all the bugfixes are available immediately in the latest download. And if you like what we do, we appreciate your support on Patreon! Bugfixes worth mentioning: Fixed scaling . Scaling the by just setting the , like MyScene.Scale := Vector3(100, 100,100) …

Castle Game Engine: Important rendering bugfix: Light components (TCastlePointLight and TCastleSpotLight) defaults are correctly applied now, look realistic out-of-the-box (but also, look a bit different – read on for details)

Sorry for the long news title and even longer news post 🙂 This is a very important bugfix and at the same time it couldn’t (reasonably) have been done in 100% backward-compatible way. We tried to explain everything below. If in doubt how to upgrade your projects (in case things will look different), don’t hesitate …