Openage: Openage Development News: June 2025 (and before) Devlog for everything until June 2025 Continue Reading →
Libre Arts: Weekly recap — 13 July 2025 Week highlights: new releases of Krita, Bonsai, OBS Studio, and Kdenlive; new features in GIMP, FontForge, and Ardour. GIMP Here are some of the latest changes in the development branch: CmykStudent’s patch that adds support for MyPaint v… Continue Reading →
ZeroK: Cold Take #29 – Aircraft, Ammo, and AA Planes and Gunships play a large role in Zero-K which took years to get right. A lot is needed to reign in their gamebreaking speed and they are still only safe in a support role.Read it here: https://store.steampowered.com/news/app/334920/view/8338450… Continue Reading →
Taisei v1.4.4 Released! This is a maintenance release that is meant to fix some regressions introduced in the previous (ill-fated) version 1.4.3. In particular: The macOS build works again. The previous version would instantly crash. Fixed audio distortion when the audio dev… Continue Reading →
Thrive: Progress Update 07/12/2025 With the return of our full-time programmer, this week features the release of the first dev-build in about a month! Some balancing tweaks, changes to compound behavior related to sulfur, and further refinements can be seen. Balancing will not necessarily be final, and is subject to change upon further tweaks and community feedback. Som… Read More → Continue Reading →
Pixel Wheels 1.0.0 rc1 is out! This is it! After way too long, the first release candidate of Pixel Wheels is out! Let’s see what’s in the box. Difficulty levels There are now 3 difficulty levels, called Leagues: Casual, Pro and Legendary. The main difference between them is how fa… Continue Reading →
Unciv: 4.17.4 4.17.4 AI: swap spaceship parts into capital – By EmperorPinguin Allow proposing peace between warring civs in trade window – By metablaster Unique: May Paradrop to [tileFilter] tiles up to [positiveAmount] tiles away – By RobLoach Added missing demand… Continue Reading →
Taisei v1.4.3 Released! This is yet another maintenance release without any gameplay changes. However, it contains some important fixes and rendering backend improvements, especially for Windows and macOS users. Some key changes are: New rendering backend based on the SDL3-G… Continue Reading →
Castle Game Engine: Support for new Tangent node in X3D, with vectors as 4D, better aligned with glTF The short version of this post, if you don’t want to go into technical details, is that one aspect of using bump mapping is now better in Castle Game Engine. Our data transfer and logic is more efficient and more aligned with glTF and latest X3D specifications. And if you still don’t want to go … Continue reading ➤ Continue Reading →
Naev 0.12.6 This is a minor hotfix that mainly addresses an issue with 0.12.5 that broke point defense weapons for the player. If all goes well, this should be the last 0.12.x release. You can get the latest version from any of the following sources: The… Continue Reading →