Castle Game Engine: Important rendering bugfix: Light components (TCastlePointLight and TCastleSpotLight) defaults are correctly applied now, look realistic out-of-the-box (but also, look a bit different – read on for details)

Sorry for the long news title and even longer news post 🙂 This is a very important bugfix and at the same time it couldn’t (reasonably) have been done in 100% backward-compatible way. We tried to explain everything below. If in doubt how to upgrade your projects (in case things will look different), don’t hesitate …

Castle Game Engine: Coding games using Castle Game Engine and Delphi – our presentation from Dev Days of Summer 2024

Our news have been quiet in the last 2 weeks, and in effect we have a backlog of many neat new improvements to announce. So stay tuned, and be prepared for more noise than usual from our blog in the upcoming days 🙂 First of all, our presentation from Embarcadero Dev Days of Summer 2024 …