Castle Game Engine: Various new features – unused data analysis, more ways to set sound priority, comfortable TCastleComponentFactory, control quality of spheres/cones etc., “Copy URL” in editor, more

Cthulhu fhtagn! This news post contains a collection of Cthulhu renderings I posted in recent years — it turns out I post quite a lot of Cthulhu stuff. Usually, when I don’t have a perfect screenshot to illustrate a news post, I just pick something pretty rendered using our engine — it turns out that …

Thrive: Progress Update 09/28/2024

Our team has been diligently working on various aspects, ensuring that everything runs smoothly and efficiently. We’ve made significant strides in refining existing features, improving gameplay mechanics, and enhancing the overall experience. In addition to our ongoing work, we’ve started …

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