Castle Game Engine: June / July bag of improvements: better Unicode utils (TCastleStringIterator and more), VS Code important fix, Docker image upgrades, new example screen_resolution_change…

We work intensively on the engine! Here’s a list of smaller engine improvements / fixes done recently. (For bigger improvements, see all the recent news — we have a lot of new stuff.) New simple API in our unit: , , , . All with auto-tests. All following our general rule that when used with …

Castle Game Engine: Float-based images (e.g. for precise terrains) full support: 4 float-based image classes (passed to GPU and shaders), loading 16-bit PNG, loading float-based KTX, loading 16/32-bit TIFFs, Castle Image Viewer improvements

We added to Castle Game Engine capability to read 16-bit and higher precision image formats. This is useful for precise terrains (where you want to store heightmaps with more precision than 8-bit) or any other data that you may want to process (in shaders or using Pascal code) where 0..255 range (8-bit integer, i.e. byte) …