GodotCon 24 – Submit ideas! Get tickets! GodotCon 24 will take place on the 12+13th of October in Berlin, Germany. The first batch of tickets as well as the call for speakers and exhibitors just went live. Sponsors welcome. Continue Reading →
Naev 0.11.5 This is a minor release, that mainly provides build support for BSD systems. However, an important issue where the combat hologram projector could make escorts hostile and some missing jumps in the FLF-Pirate map have also been fixed. If you are inter… Continue Reading →
jMonkeyEngine: v3.7.0-beta1.2 A non-production release for development and testing, which will hopefully lead to a “stable” release.. What’s Changed Since 3.7.0-beta.1: #2275 Improve assertions for invalid transforms. by @richardTingle in #2276 Fix Casting error that occurred on c… Continue Reading →
jMonkeyEngine: v3.7.0-beta1.1 A non-production release for development and testing, which will hopefully lead to a “stable” release.. What’s Changed Since 3.7.0-beta.1: override toString() in certain math classes by @stephengold in #2253 Added SoftBloomFilter by @codex128 in #2229… Continue Reading →
Unciv: 4.11.19 4.11.19 New unique trigger: ‘<upon expending a [mapUnitFilter] unit>’ Console: city addtile <cityName> takes an optional [radius] parameter civ addtech / civ removetech commands By SomeTroglodyte: Use Events for moddable, floating ‘Tutor… Continue Reading →
Kryftolike Kryftolike is a minimalist dungeon crawler roguelike game. You control a tiny adventurer, roving through an infinite maze, collecting treasure. Points are awarded for gathering treasure and for exploring new tiles of the map. Monsters haunt the place, and will chase you once they become aware of you – you can’t fight back, only try […] Continue Reading →
Castle Game Engine: Many engine improvements on the road to next release: TCastleShape outlines, VS Code integration improvements, decide which viewport controls listener, packing to zip easier… As you can see from our increased frequency of news posts, we’re busy busy doing lots of things around the engine 🙂 The primary goal is to push engine 7.0-alpha.3 release out, with the bigger goal on the horizon to finally reach the mythical engine 7.0 release. And then of course do more things, planned … Continue reading ➤ Continue Reading →
Unciv: 4.11.18 4.11.18 We passed 1000 versions! 😀 ‘(modified by game speed)’ modifier Fixed ‘Promotes all spies [amount] time(s)’ crash By SomeTroglodyte: UX: Dev Console easier to use without installing keyboard apps Improve update of ‘Last seen improvement’ Rewo… Continue Reading →