Castle Game Engine: Models can be saved to X3D or STL now (soon to glTF too), new engine API to register custom model formats that can be loaded/saved, proper handling of duplicate node names in glTF on conversion to X3D

We’re working on a big release of our tools soon! For this week, we have some new inter-connected developments: First of all, I want our tools to be able to output various model formats, not only X3D. My goal is to be able to write glTF files, with as much features as possible. Thus utilizing …