in Engine

Castle Game Engine: Big Delphi port progress, beta download, watch my presentation at DelphiCon today!

From Castle Game Engine: link to original post

Castle Game Engine + Delphi: terrain example Castle Game Engine + Delphi: compiler preferences Castle Game Engine + Delphi: IDE preferences Castle Game Engine + Delphi: 2D game Castle Game Engine + Delphi: 2D game with log visible Castle Game Engine + Delphi: play_animations demo Castle Game Engine + Delphi: play_animations demo with glTF Castle Game Engine + Delphi: JPEG by Vampyre Imaging Library

All Delphi users: Enjoy now easy link to download Castle Game Engine with Delphi support (beta version) on our main page!

And be sure to watch our presentation at DelphiCon 2021 today!

The development of Delphi port is now happening within PR #350. We have almost everything in CGE working now smoothly in Delphi!

Works:

Some examples that compile and work with Delphi (as well as FPC of course):

  • examples/user_interface/state_events
  • examples/3d_rendering_processing/collisions
  • examples/mobile/simple_3d_demo/
  • examples/3d_rendering_processing/view_3d_model_basic/
  • examples/3d_rendering_processing/view_3d_model_advanced/ (use this to load any model or image from https://github.com/castle-engine/demo-models ! )
  • examples/animations/play_animation
  • all 4 templates created by “New Project” from CGE editor
  • examples/terrain
  • examples/physics/*
  • examples/fps_game

(Soon, all examples will follow.)

For more information, consult also past news about Delphi: 1, 2.

This is a result of large work by Andrzej KilijaƄski and Michalis since many weeks. Please support us, and sponsor the development of next CGE features by donating on Patreon.