in RTS, Strategy

ZeroK: Zero-K v1.10.1.5 – Engine Update Fixes

From ZeroK: link to original post

Most people report significantly better framerate with the engine update, but there are still a few lingering bugs. This update addresses many of them and re-adds commander skins.
  • Reimplemented commander skins for GL4.
  • A line to the nearest matching factory is now shown even when outside plate range.
  • Fixed factory plate command conditions for underwater placement.
  • Fixed transported units temporarily snapping to the ground when flown over factories.
  • Fixed weirdness in Ogre (and similar) weapon explosion effects.
  • Fixed factory facing arrow underwater.
  • Fixed path cache issue on some popular maps (such as Tangerine) that lead to desync.
  • Fixed trees missing textures on some maps.
  • Fixed disappearing cursors, possibly related to the first campaign mission.
  • Fixed radar icons sometimes displaying at the wrong size.
  • Improved detection for GL4 support.
  • Fixed some crashes on hardware without GL4 support.
  • Fixed a rare longstanding bug with hit detection for fast projectiles and small units.
  • Fixed reclaim-blocked structure placement squares showing as red rather than yellow.
  • Fixed /debuggl.