From ZeroK: link to original post
Most people report significantly better framerate with the engine update, but there are still a few lingering bugs. This update addresses many of them and re-adds commander skins.- Reimplemented commander skins for GL4.
- A line to the nearest matching factory is now shown even when outside plate range.
- Fixed factory plate command conditions for underwater placement.
- Fixed transported units temporarily snapping to the ground when flown over factories.
- Fixed weirdness in Ogre (and similar) weapon explosion effects.
- Fixed factory facing arrow underwater.
- Fixed path cache issue on some popular maps (such as Tangerine) that lead to desync.
- Fixed trees missing textures on some maps.
- Fixed disappearing cursors, possibly related to the first campaign mission.
- Fixed radar icons sometimes displaying at the wrong size.
- Improved detection for GL4 support.
- Fixed some crashes on hardware without GL4 support.
- Fixed a rare longstanding bug with hit detection for fast projectiles and small units.
- Fixed reclaim-blocked structure placement squares showing as red rather than yellow.
- Fixed /debuggl.
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