in Engine, FPS

GZDoom 4.8.1 released

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Notice: The survey is currently CLOSED. GZDoom 4.8.1 contains no survey code.

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Download (OpenGLES 2.0 and higher for hardware rendering, Direct3D 9 or later for software rendering)

Highlights:
  • Update of the Vulkan backend.
  • several bugfixes


Details
  • let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
  • Bugfix for software mode mirrors not working
  • make sure ticdup is initialized.
  • Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
  • Vulkan backend update
  • validate fountaincolor before using it.
  • ZScript: don't allow multiple assignment syntax with only one element.
  • fixed type of third argument of MBF21's MonsterMeleeAttack function.
  • added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
  • allow taking screenshots in cutscenes.
  • fixed JIT target function for GetTimeFrac.
  • fixed: For cutscenes the alternative clean scaling factors need to be activated.
  • fixed setup of ready state with Dehacked. This needs to emulate the hard coded chainsaw sound when weapon states get reassigned.
  • Fix the discolored sky bug on Vulkan
  • check point pushers/pullers by inheritance, not absiolute match
  • Implement FVector ZScript for Actor Scale
  • added FailSound property to PuzzleItem
  • add `i_pauseinbackground` to the menu. note: please pull the language file for this
  • set `i_pauseinbackground` to match `!(i_soundinbackground)` for all configs before this commit.
  • fixed division by zero with unvalidated ticdup values.
  • reinstated con_scale.
  • make sure the last notch on the start screen is rendered.
  • fix relative include path when loading folders
  • avoid storing texture pointers in longer lived data

Statistics: Posted by Graf Zahl — Sun Jun 26, 2022 7:11 am — Replies 2 — Views 167