Release of OpenHV: link to original post
- Fixed unit crushing burned ashes into munched trees.
- Fixed Reconstructor not being capturable.
- Fixed Reconstructor healing neutral animals.
- Fixed props being not targetable.
- Fixed main base's exit cells.
- Fixed Elite Pod having no line of sight.
- Fixed wrong shadow for Synapol radar.
- Fixed builder depoyment being available in Cube Hunter.
- Fixed Mining Tower hiding other buildings.
- Added an experimental tower defense mission.
- Added a forest fire
🔥 mission with custom fire brigade🚒 units. - Added back transparent building placement previews.
- Added smoother interpolated projectiles.
- Added dirt-sand transition tiles.
- Added additional birds.
- Added pixel art style to unit icons.
- Added lights to Yuruki Module building artwork.
- Added rails.
🚄 - Added a Synapol specific tanker.
- Added neutral drop zone with mercenary tanks reinforcements.
- Added new map Toxicity Squared
- Added new map Motrylex.
- Added higher resolution mission preview planets.
- Added AI routines for hacker pods.
- Added a reveal range boost for Watch Towers when units are nearby.
- Updated artwork of Carriers.
- Removed redundant resource deposit from Fire Souls.
Based on a development snapshot of @OpenRA.
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