in RTS, Strategy

OpenHV: 20220807

Release of OpenHV: link to original post

  • Fixed unit crushing burned ashes into munched trees.
  • Fixed Reconstructor not being capturable.
  • Fixed Reconstructor healing neutral animals.
  • Fixed props being not targetable.
  • Fixed main base's exit cells.
  • Fixed Elite Pod having no line of sight.
  • Fixed wrong shadow for Synapol radar.
  • Fixed builder depoyment being available in Cube Hunter.
  • Fixed Mining Tower hiding other buildings.
  • Added an experimental tower defense mission.
  • Added a forest fire 🔥 mission with custom fire brigade 🚒 units.
  • Added back transparent building placement previews.
  • Added smoother interpolated projectiles.
  • Added dirt-sand transition tiles.
  • Added additional birds.
  • Added pixel art style to unit icons.
  • Added lights to Yuruki Module building artwork.
  • Added rails. 🚄
  • Added a Synapol specific tanker.
  • Added neutral drop zone with mercenary tanks reinforcements.
  • Added new map Toxicity Squared
  • Added new map Motrylex.
  • Added higher resolution mission preview planets.
  • Added AI routines for hacker pods.
  • Added a reveal range boost for Watch Towers when units are nearby.
  • Updated artwork of Carriers.
  • Removed redundant resource deposit from Fire Souls.

Based on a development snapshot of @OpenRA.