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Castle Game Engine: Texture coordinate transformation (KHR_texture_transform) in glTF support

From Castle Game Engine: link to original post

glTF KHR_texture_transform test Blender UV map transform

Extending our glTF support, we now handle texture coordinate transformation following the KHR_texture_transform extension.

The glTFs using it can be generated e.g. by Blender if you transform UV Map using the Mapping node (see the screenshot at this post).