Release of OpenHV: link to original post
- Fixed Trade Platform repairing units when powered down.
- Fixed buildings overlapping with Ore Smelter.
- Fixed munched trees auto-tiling with forest.
- Fixed Helicopter Gunship shadows overlapping.
- Fixed clear ice tile being marked as cliff.
- Fixed buildable terrain overlay marking mountain as buildable and stone as not.
- Fixed incomplete buildings being sellable.
- Fixed Dropship husk elevating before falling down.
- Fixed buildings with explosive planted being sellable.
- Fixed Outpost not being faction-specific.
- Fixed Reconnaissance Tank being unavailable in the map editor.
- Fixed Hacker Pod being unavailable in the map editor.
- Fixed firearms shooting through walls.
- Fixed Dropzones being ignored by AI engineers.
- Fixed ice cliffs being treated as water.
- Fixed game rules forbidding enemy props.
- Fixed Builder deployment into Outpost offset.
- Fixed tanks exiting at the main base.
- Fixed
CubeSpawner
creating unlimited number of cubes. - Fixed mining tower flames.
- Fixed cash ticks being shown on the menu map.
- Fixed menu map spawning an additional miner.
- Fixed ECM tank targeting already disabled vehicles.
- Fixed Transport Tank filled with Rocket Pods ignoring air units.
- Fixed Tech Center, Storage, Starport faction-specific paint.
- Fixed mining tower shadow and damaged sprite in editor.
- Fixed turret aiming directions on the menu map.
- Fixed gates not updating shadows consistently.
- Added map Another Beautiful Winter by @nmoskopp
- Added shadows to the tank trap.
- Added out of map bounds check for Mining Tower placement
- Added a rotating husk for the Transport Helicopter.
- Added limited ammo to attack aircraft.
- Added missile jamming to the Hacker Tank.
- Added pod repair near Module.
- Added Technician blow torch to repair pods.
- Added manual submarine dive.
- Added remastered map Beyond Destruction by @SiegeSpud.
- Added map Season Greetings '93 by @SiegeSpud.
- Reduced Televator power consumption.
- Reduced Elite Pod damage.
- Increased AA pod effectiveness against Elite Pod.
- Reduced the maximum trade vehicle delivery price.
- Reduced the delivery time of trade shipments.
- Increase resource deposits after tanker capacity increase.
- Removed pilot spawning on death for the air transports.
- Removed harbor placement in deep waters.
- Removed Repair Tanks repairing ships.
- Removed ship sonar detection circle drawing to avoid visual clutter.
Based on a pre-release version of @OpenRA.
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