in RPG, Voxel

Three Weeks in Veloren 199+6

From Veloren: link to original post

These weeks, we see glowing sprite voxels and internship results.

- Christof, TWiV Contributor

Contributor Work

Thanks to last three weeks' contributors, @zesterer, @aweinstock, @isse, @joedonofry, @niniko, @tygyh, @jdbp, @Corvella, @vasco, @Teffmasterjeff, @poggly, @floppy, @Christof, @capucho, Nicolas Wildner, @MadirexRus, @imbris, @james.

These changes include potion sickness, many translations and fixes, more creatures, moderator badges and chat command suggestion fixes.

The 'weekly' developer meeting minutes are available at 2023-01-22, 2023-01-29 and 2023-02-04.

Potion shops were created during a two week internship by @nixda

In my two-week internship about game-design, I learned a lot about the different aspects and tasks that come with it. I was always interested in programming and I always wanted to contribute to a game, which now I did. Around 1 month before the Internship started, I started learning the basics of Rust. In my first week, I learned a lot about what comes with game-design, for example economy or how the code of Veloren is structured and where to find things etc… In the second week I build my own random generated "house" using site2.

Glowing sprite voxels finally made it into the game

Assorted video and image impressions

Lightning at the tower. See you next week!

Support the project!

Veloren Open Collective