From ZeroK: link to original post
This is mostly a small fixes update for the previous patch. It has a few balance chanegs and features though. Most notable are a slight Redback nerf and a sudden death mode. The sudden death mode might see use in the upcoming tournament to put a cap on very long games, but we are still waiting to see what people think of it. In any case, it seems like a useful mode to have.Balance
Redback is worse at dodging projectiles.
- Increased collision shape width by 11% and length by 25%.
- Reduced turn rate by 5%.
Ogre now ignores terrain and wrecks when aiming and firing. It has sufficient AoE and arc for making the attempt to often be beneficial.
Zeno now homes onto the actual position of a radar target earlier - early enough to hit it.
Features
- Holding Alt while selecting units now filters out rank 3 (ie army units).
- Added a sudden death mode game option, under Map. It causes the game to end shortly after a specified time via a contracting death circle.
Fixes
- Fixed a missile impact indicator error.
- Fixed a pathfinding issue to do with construction orders on terrible terrain.
- Tactical missiles no longer have inconsistent half-prediction of enemy velocity. They now fire exactly where they are aimed.
- Fixed contrast adaptive sharpening scaling with zoom level.
- Fixed moderator tooltip colour in the lobby.
- Improved Pylon collision and selection volumes.
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